Tuesday, May 8, 2012

I WANNA PLAY

I did not play during the first open beta.

I resisted the temptation and spent the weekend instead doing other things.  YES!  Those things other I do on the weekends that are NOT playing the beta… like… watching other people stream themselves playing the beta.  *sigh*   Yah… there’s the truth - I should have just played. 

I cannot comment on a lot of the game play, obviously, but I can comment on what I saw.  What I saw was the most impressive beta test for a ground breaking MMO since I started playing games.  Am I a fan boi?  Have I lost perspective?  Am I seeing things through the rosy colored glasses of someone wanting to hop on the “new thing”?  I don’t know.  So, instead of trying to convince you, I’ll try and describe to you what I saw.

To begin- I am a WvW (or World PvP, wPvP) junkie. 

Or well, I was.  Seriously, I couldn’t get enough of it while I was playing World of Warcraft.  A good group, with some coordinated attacks, well utilized cool downs, and you could dominate an unorganized mess of players for as long as you wanted.  It wasn’t just that, coming from an RP and LARP background;  I wanted to be part of a cavalry charge, that epic part of a battle that cements itself into the memory of the event itself.    There’s a part of us that wants to be part of something larger than ourselves… maybe.

The problem is, in World of Warcraft “world” PvP has no incentive.  The honor gain is trivial, considering most serious PvPers will have their set in the first few weeks of the season.   Faction bosses have no loot.  Faction bosses give no reputation.  And outside of the achievement for doing it the first time, there is no reason to repeat the process.   

There is no need for tactics.  Healers heal.  DPS damage.   The evolved “zerg” mentality is to have one person call targets, everybody kills that target.    No need for complex strategy.  Get in, kill, get out is about the extent of it. 

Not knocking world PvP in World of Warcraft, I’m just saying, I WANT MORE.

Using the art of cinema, I see world PvP as an intersection of two very different movies. 

On the one hand, we want our World PvP to be like the assault and siege of Helm's Deep in the Two Tower.   In this case we’re hopelessly outnumbered, but with positioning and tenacity we’re holding off a relentless enemy.  And then at that crucial moment, when all seems lost, there’s a heroic turn of events and we emerge from the conflict victorious.

And then… on the other hand, we’re like the last battle scene from the movie Role Models.  We love what we do, it’s terrific fun; but at the same time anybody on the outside watching us get really geeked out about what we’re doing might not understand at all.  In fact, they might think it’s a little weird.  But, pshh, like that’s going to stop us from doing it. 

GUILD WARS 2 WvW IS A LOT LIKE THAT, BUT BETTER!

First, it’s loaded with incentives.   Unlike world PvP in Warcraft, you can jump into right out of the character creator, no gear grind required.   You will level while doing it.  You will gain gold and possibly gear.   Arena.net’s vision of playing the way you want to is achieved, no prior time sink in grinding levels or gear necessary.

Next, it’s easy to understand the simplicity of battles.   You kill the enemy.   Batter down walls and doors.   Grab supply or deliver supply.    Take over keeps or castles.  You get the deal- it’s like almost every “war game” you can find, in MMO format.

BUT, for the added bonus, there is the complexity of strategy that makes it unlike any PvP game I’ve seen yet.  With a two week battle between three servers, I see the battles developing like a serious StarCraft II match.  There will be an early game, a mid-game, and a late game.  There is an economy to build and maintain.  There is scouting, reinforcing, harassment.    We will be able to see a combat unfold on the micro level (kill THIS player and taking THIS tower), but we'll also see the BEST servers weave their micro combat into their macro strategy (like, harassing in THIS area, while resupplying THESE points, and engaging THIS keep).

World PvP in Guild Wars is the best take on World PvP I’ve come across yet.  The conflicts have depth and meaning, they leave room for heroic moments, they are simple enough you can jump in and just have fun, but complex enough that grand strategies can be developed. 

WHAT MORE CAN YOU WANT?